this is the work of animator and illustrator Nicola Smanio
Subscribe to my newsletter.

Tag Archive for ‘character design’

ThinCard

October 20, 2011AnimationNo Comments

This is an animated presentation for ThinCard, a company that had the great idea of collecting all membership cards from different loyalty clubs into one.
Note that the animation is directed to the loyalty club owners, not the final client.
The idea was to show the data they collected in their marketing research in a funny way.
Oh, and did I mention it had to be ready in 4 days?
So I came up with this simple characters that I animated in Flash and After Effects.

  • Direction/Animation: Nicola Smanio
  • Agency: Suddenly Stockholm

Teddy

teddy_night

Werewolf

werewolf

Self Portrait

self portrait

Treasure Hound

treasure hound

Balloon – Animation test

Just a little hand-drawn animation test.

Stopp LA reel intro

April 18, 2011AnimationNo Comments

Reel intro and bumpers for Stopp’s LA office.
Stopp is one of Sweden’s leading post production and web production facilities. In 2008 they opened an office in Los Angeles, where they focus mostly on web production.
I’ve been commissioned to make an intro to their reel and 4 bumpers that will be used as title plates for their case studies.

  • Director: Nicola Smanio
  • Animation and post-production: Nicola Smanio
  • Sound design: Stopp Sound

Showreel

Animation and motion graphics showreel.

Red Bull Best Ad Contest

July 9, 2009WebNo Comments

redbull-header

At Stopp we produced the Red Bull Best Ad Contest campaign for John Doe Worldwide. It was a competition in which users could post their script for a Red Bull TV-commercial. The winner story is going to be actually produced. Read more »

Clayman – Camera mapping in Papervision3D

camera mapping

Here’s a little experiment in Papervision3D.
This funny clay fella was hanging around my desk for a while. I took a picture of him, then modeled a very simple geometry in XSI and projected my picture on it through the 3D camera, which was placed roughly at the same distance from the model as the real camera to the little fella. You know… the good old camera mapping way.
Then I baked the texture and exported a Collada file, which i loaded up in Papervision.

If you don’t need to move the camera around too much, the effect is pretty good. No lights, simple model, just one picture. Painless and effective.